![]() Traps can now be used as a defensive emplacement. Lay special trapping zones to 'deter' acquisitive neighbors. The Deadliest Catch (Not Yet Implemented) Traps can now catch creatures larger than small critters. The trapper can now carry more loot before needing to return to a stockpile. The trapper has become more efficient at packing in the loot. ![]() More leather and jerky is recovered from trapped animals by the trapper. Long practice helps the trapper salvage more from each animal. The trapper can be promoted to new jobs, such as the Shepherd ![]() The trapper now qualifies for advanced jobs. The trapper will gain a random critter from around the map who will follow them around. The trapper will occasionally choose to turn a particularly fine animal into a pet! Additionally, the trapper gains the title "Journeyman Trapper". Long walks have increased the trapper's foot speed. This experience is not lost if the trapper changes jobs but if you change your trappers job he/she will lose the perks until you change them back to trapper unless you promote them to shepherd. Events such as harvesting unsuccessful/successful traps, unloading harvested loot, and befriending pets all give varying amounts of experience. Trappers level automatically while working. These trapping zones designated in the same fashion as stockpiles and have a red outline. Through the "Zones" tab on the toolbar you can designate Trapping Zones for your Trappers to use. While not patrolling their trapping zones, harvesting traps, or dropping off loot the Trapper will also help harvesting resources and move unstockpiled items into stockpiles. Trappers also have a chance to tame a critter while harvesting a snare trap. Once promoted, the Trapper will automatically begin to place and harvest snare traps within a designated "Trapping Zone". If using Trapper+, the Hunter's Bow will be crafted by the Trapper and not the. Trapper+ : Fully compatible with Trapper+ raw meats and fresh pelts. Fully compatible with ACE monkey patches. Workers can be promoted into Trappers by using a Trapper's Knife, either crafted by the Blacksmith or taken as part of the starter kit when starting your game. It has cross-functionality with the following mods: - Stonehearth ACE : ACE hunting resources are added to hunts ACE resources added to some recipes.
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